![]() If I want to see IP, ERA, and DICE (which I guess is like the Walmart brand of FIP) on the same screen, tough beans. If I want to see wOBA, SB, and PA in the same screen as I set my lineup, tough beans. I can customize my free agents screen, my draft screen, my sortable statistics screen (which I use frequently), but I still can’t tweak my lineup or pitching screens - the two screens I need more than any other. The problem is that the interface is not 5 stars. In Baseball Mogul, we’re able to step back and look at the current/potential graphs of a 36-year-old Mike Trout and kind of bask in the story of his career. In OOTP, we get less of this macro feel because the game offers so many micro elements to work on. Will this part-time scrub blossom into a starter this year? Will this prospect finally turn a corner and become an ace? Can this aging veteran make good for one more season? Because, just as with real baseball, all I really care about is the stories of my players. No, instead, I can build a strong farm system and sign a few major leaguers to relatively uncomplicated contracts and then simulate a whole season in under 30 minutes. Everything is just a few steps simplified, so I don’t have slog through a 30-round amateur draft (or feel guilty for changing it to a 10-round draft), or offer contracts to a dozen international amateur free agents every few days, or hire eight new pitching and hitting coaches for the minor leagues. One of the reasons I play it as much or more than OOTP is that I can get through seasons quickly and easily. It’s what makes the franchise not just viable, but delightful. But for users who want to see every game (which is occasionally me), you can play out every game as the manager or the player or the GM. I typically simulate my seasons a week at a time, checking my rosters each week to redistribute playing time, tweak the lineup order, check for injuries or healed players, and so on. Maybe there is a way to play online with Baseball Mogul? But it’s not very self-evident if there is. That said, these features seem like they should be standard in most modern games. I’m addicted to this game without the need of online or multiplayer functionality. The animated hitter doesn’t look bad or anything, it’s just one more example, though, of inconsistent aesthetics. The picture of the field (at the top of the screen) is still like a photo of the field with a little computer-animated ball acting out each pitch.īut now the hitter in the middle of the screen is animated, as opposed to that ancient-looking GIF of a guy swinging a bat. The in-game view is also a little weirder now. I guess the green is supposed to evoke thoughts of the Green Monster and other more classic ballparks, but it just feels like a Window 95 theme. While neither this game nor OOTP try to entice users on graphics, it still matters that the interface looks very 1990s and the color scheme is pretty close to Eye Tuberculosis levels. That problem is more pronounced in Baseball Mogul. ![]() I dinged the most recent version of OOTP on account of it’s graphics issues. ![]() If you like baseball simulation video games with large rosters and realistic aging curves, then Baseball Mogul is one great option in a field of just two choices. This game is still, like, dumb levels of adddicting. I spotted a few changes here and there from the previous version I played (that would be Baseball Mogul ’13, 96 A+) ![]() Maybe they were going to simplify the game a little, or maybe add some complexities. I partly expected the name change would come with perhaps a major graphics or interface overhaul. What’s different with the Diamond Edition? Well, not much, actually. In its place, we have Baseball Mogul: Diamond Edition. The Sport Moguls crew has dropped the annual naming convention (so no more Baseball Mogul 2014 or Baseball Mogul 2016 stuff). That question is as pertinent today as it was in seasons past.
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