![]() It’s only about half an hour long and you play as the journalist, Madison. I also played The Taxidermist DLC scene, taking place between the Origami Killer’s murders. Aside from a few weaker points, it achieves its intended goals easily, keeping the player on edge like only the very best thriller movies can. While there are many variations possible, the main plotline is clear, and I have a rather high opinion of it. There are many different scenarios possible, and your decisions and quick reactions will determine which one path the story will go through. Once the setting is laid out before you, how the story develops is pretty much all up to you. It’s all in your hands – you can have them help each other when possible, you can have each go his/her own way, but you ultimately need to save young Shaun Mars. You’ll get to play as each of them in parts of the game, switching to another character as you complete a scene with one. The ruthless Origami Killer is kidnapping and subsequently claiming the lives of young boys, and the four main characters are the only ones who can save his latest victim before it’s too late. More precisely, four people trying to stop that murderer from claiming another victim. And, as such, it can really bring out emotions from the player that few other games can achieve to. Heavy Rain is mostly an emotional story, you truly connect to the characters, you can see through their eyes and contemplate the important decisions they often need to make. Thus, you should not expect anything grand, certainly nothing like saving the world in a Final Fantasy, or even Uncharted‘s tales of stopping a villain that is looking to obtain a great source of power. For anyone but them, their failure would simply mean more negative news stories. It is a story of local scale, it concerns only a number of people in Philadelphia directly. The story is quite top-notch (even if there are some details that are hard to explain), with the main questions still hanging up until the end. Tension is in the air pretty much throughout the game, or at least past the serene, sunny opening. Heavy Rain play exactly like a movie, a thriller movie, to be precise. Normal Jayden’s weird ARI virtual-reality device hinders the otherwise good suspension of disbeliefĪ THRILLER THRILLING YOU LIKE FEW MOVIES CAN.Graphics and music completing the gloomy atmosphere.QTE-based gameplay that actually makes sense.Emotional and engaging murder story that will keep you playing.The quick-time events, of course, also contribute to the feeling of pressure and anxiety, which all the more connects you to the characters you control on your screen, as they’re desperately trying to prevent another murder of the Origami Killer, but are running out of time. Despite the fact that there are some details that don’t make much sense, most of the time the suspension of disbelief works fine, and the game often has you at the edge of your seat, anticipating what will happen next. The whole setting and the way events unfold heavily remind of a blockbuster thriller movie, and that is an effect the developers have deliberately aimed for. It reminds of a “Choose Your Own Adventure” book – or rather, movie.Ībove all, Heavy Rain is a unique experience – even that fact alone sets it apart from most modern games that tend to borrow from and influence one another heavily. ![]() The many different endings available and the fact that any misstep from your part can change things drastically are the main draws of the game. It’s mostly about decision-making and quick reactions, but, at the end, the outcome depends fully on your actions, just like any other game. It’s not a conventional game and should not be expected to be such. I knew that the gameplay would consist mostly of quick-time events, a much-hated feature of modern gaming, but I knew they could work well in such a setting. Heavy Rain’s promise of “interactive drama” sure sounded interesting to a gamer like me, who appreciates great story and characters above anything else in a game.
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